Infamous: Second Son Review
Infamous: Second Son was one of the launching titles for the PlayStation 4, and I still have yet to review it. In all honesty, if I could sum this game up in one sentence it would be: I've seen better, and I've seen worse. If I had to sum it up in one word it would be repetitive. If I had to sum it up in two words it would be missed opportunity.
The biggest problem with Infamous: Second Son is all the attention given to the gameplay mechanics and little to no attention given to the story. The narrative is all over the place in this game. There's only a couple of characters in the story, and not one of them intrigued me. We have the main character Delsin, a punk graffiti artist who's snarky and sarcastic all the time. You have Reggie, his older brother who is a cop. Along the journey you will meet Augustine the antagonist. Then Fetch, a former drug addict. And then Eugene, the antisocial videogame nerd. The actual ground premise is pretty original, I'll give it that. In this world, there are a handful of people called bio-terrorists, and each of them have the ability to control a different form of matter, like concrete or smoke. Delsin somehow gains smoke powers and is questioned by Augustine, head of the D.U.P. (they're the bad guys). Delsin refuses to talk, and Augustine sends concrete shards in to every person Delsin cares about. The rest of the story is Delsin trying to find a way to save his friends.
The thing that kind of bugged me for the entire duration of the game was that I was always on the fence with how I felt about Delsin. He was funny when he was sarcastic but most of the time he was being a douchebag and was annoying to play as. The game didn't really give you any motivation to fight for Delsin's cause. All the other characters seem a little too cliché and vanilla for my liking, and I never really shared any emotions with them or had any pity for them. A big part of the game was choosing paths for the story. You can choose to be evil or choose to be a hero. A couple of times during the story you will be given a choice to take the evil path or heroic path. These paths give or deduct points based on what side you have done the most of so far [heros doing evil things deduct points, heros doing good things earn points, vice versa]. Other than giving/deducting points, these are pretty pointless to the outcome of the story. The next few missions are only slightly different than it would be if you had chosen the other path and the ending stays the same. You would think that with all these different choices and paths you can take, you would be given an ending specifically based off of every choice you make, but that never happens. There are only two alternate endings, and they are only based on whether you have more evil points or whether you have more heroic points. What's more, one of the two endings is horrible depending on which ending you have. Each different path doesn't really give you any unique upgrades or abilities, they're all pretty similar.
Apart from the fact that the different choices you make affects the enjoyability of the ending, the gameplay mechanics are pretty solid. When you are traversing around the fairly big city of Seattle, smoke powers are very annoying. You gain other powers throughout the game, to make traversal easier, but scaling up building pressing the jump button over and over again is so aggravating. In this big city there are a lot of citizens. These citizens have the worst A.I. I have seen in a while. It's ten times worse than the combat A.I. The combat A.I. is decent enough and serves a challenge, but it isn't entirely perfect.
Fighting enemies with all these unique powers is so much fun. When you are fighting enemies, you can shoot dodge and melee in a city with a lot of buildings. The landscape of the city does make for some fun battles at times. There are lot's of different enemies and the controls are never that complicated. While the combat is pretty decent, all the boss battles feel lackluster. There's nothing innovative about them, they're usually too easy but take a long time and just drag on. The graphics in this game are amazing, and all the particle effects on screen at once look beautiful. Too bad they can't make the realistic looking character models feel life like. This game feels like it has been rushed. There is a lot of repetition in this game, especially in the side missions. A lot of the side missions feel too similar to each other and uncreative.
+ Amazing graphics - Terrible/OK A.I.
+ Good combat - Characters are transparent and vanilla
- Plot underdeveloped
6.4/10 - Side missions all too similar
- unnecessary path choosing mechanic
The thing that kind of bugged me for the entire duration of the game was that I was always on the fence with how I felt about Delsin. He was funny when he was sarcastic but most of the time he was being a douchebag and was annoying to play as. The game didn't really give you any motivation to fight for Delsin's cause. All the other characters seem a little too cliché and vanilla for my liking, and I never really shared any emotions with them or had any pity for them. A big part of the game was choosing paths for the story. You can choose to be evil or choose to be a hero. A couple of times during the story you will be given a choice to take the evil path or heroic path. These paths give or deduct points based on what side you have done the most of so far [heros doing evil things deduct points, heros doing good things earn points, vice versa]. Other than giving/deducting points, these are pretty pointless to the outcome of the story. The next few missions are only slightly different than it would be if you had chosen the other path and the ending stays the same. You would think that with all these different choices and paths you can take, you would be given an ending specifically based off of every choice you make, but that never happens. There are only two alternate endings, and they are only based on whether you have more evil points or whether you have more heroic points. What's more, one of the two endings is horrible depending on which ending you have. Each different path doesn't really give you any unique upgrades or abilities, they're all pretty similar.
Apart from the fact that the different choices you make affects the enjoyability of the ending, the gameplay mechanics are pretty solid. When you are traversing around the fairly big city of Seattle, smoke powers are very annoying. You gain other powers throughout the game, to make traversal easier, but scaling up building pressing the jump button over and over again is so aggravating. In this big city there are a lot of citizens. These citizens have the worst A.I. I have seen in a while. It's ten times worse than the combat A.I. The combat A.I. is decent enough and serves a challenge, but it isn't entirely perfect.
Fighting enemies with all these unique powers is so much fun. When you are fighting enemies, you can shoot dodge and melee in a city with a lot of buildings. The landscape of the city does make for some fun battles at times. There are lot's of different enemies and the controls are never that complicated. While the combat is pretty decent, all the boss battles feel lackluster. There's nothing innovative about them, they're usually too easy but take a long time and just drag on. The graphics in this game are amazing, and all the particle effects on screen at once look beautiful. Too bad they can't make the realistic looking character models feel life like. This game feels like it has been rushed. There is a lot of repetition in this game, especially in the side missions. A lot of the side missions feel too similar to each other and uncreative.
+ Amazing graphics - Terrible/OK A.I.
+ Good combat - Characters are transparent and vanilla
- Plot underdeveloped
6.4/10 - Side missions all too similar
- unnecessary path choosing mechanic