Batman: Arkham City Review
I've already done a review on the disappointing sequel to this game, so I thought I would do a review of the best game of the franchise. Released five years ago, and still one of my favorites.
See, Batman: Arkham Knight made me forget a lot of the things that made the Arkham games great, which was so heartbreaking that I had to replay this game. This game isn't perfect, but it sure is close to it. So Batman: Arkham City is the 2nd game in the franchise, almost directly after the events of Arkham Asylum, the 2nd best game in the franchise, followed by a minor and major disappointment, credit to WB Games Montreal and Rocksteady, who decided to hire different screenwriters for Arkham Knight. In this game, a section of Gotham City has been cut off and made into its own city for criminals to roam around freely in. A mysterious man named Hugo Strange has set up Arkham City, and promptly arrests Bruce Wayne [spoiler alert: that's Batman] for making a speech about how dangerous the sectioned off 'Arkham City' is. Hugo Strange wields a private army called 'TYGER', and uses them as the security for the prison city. He then announces after a little while that he will initiate this 'Protocol 10', and the majority of the rest of the game is finding out what that is, and stopping people who eventually get in Batman's way.
I can't stress this enough; There is some great voice acting from the talents of Kevin Conroy (Batman) and Mark Hamill (The Joker). The Joker plays a pretty significant role in the story, though he isn't in the main spotlight, and room is made for plenty of other interesting villains and characters. There are a few familiar voices in this game such as Troy Baker (Two-Face) and Nolan North (The Penguin) that I also liked to hear. Though some of these aren't in the game as long as others, they all feel like they have a part to play in this game. As to make sure not to cram too many characters and villains in the main story, there are a few that can be discovered by playing some fun and exciting side missions.
The story in this game is pretty outstanding, in the way that it's presented to you, and the way that tells a clear story with a character that you can't necessarily relate to so much, but one that you can identify with. Along the exceptionally fast paced story, new answers to previously asked questions, arrive swiftly with more questions. This keeps everything fast and focused, and there always feels like there's a clear objective in mind. A lot of games are obstructed from this by making the narrative too linear, and not giving any breathing room to explore the game. Thankfully, Batman: Arkham City doesn't suffer from this. Side missions will intermittently pop up, and there's a bunch of Riddler trophy collectibles scattered everywhere, that will sometimes require puzzle solving. It never felt like I was going from point A to B, simply because the plot/story demanded it. Arkham Asylum was more about having a claustrophobic environment, which worked really well in the way that it ensured a focused narrative. Arkham City provides a much larger, more open space while still incorporating a tightly focused narrative; one of the reasons I prefer this game out of the two. This game isn't predictable, and nothing feels out of place because of that. Every element of the story fits in like pieces in a bulkier puzzle. The story also has a few fantastic plot twists towards the end, which I loved. They were all so unexpected, but made sense when I worked them out in my head. Most story arcs or plot twists in games feel way too easy to see coming because they are hinted at and foreshadowed too frequently, but Arkham City struck a balance with the right clues to give.
The story showcases Batman at his most vulnerable, as the previous game did. This time, Batman is vulnerable for a different reason, and it feels way more severe in this game than it did in Arkham Asylum. This really helped me feel less powerful and not invincible, keeping Batman on edge the entire game. Drawing inspiration from The Dark Knight, Arkham Asylum was a game that had a darker and grittier story, and it's predecessor does no less. In this game, it really feels like Batman is being pushed to his limitations, by events in the game or by other villains. His willpower is put to question by villains. He is targeted physically and psychologically, and it actually provides a good reason to fight for him. Now, there's not any gore or dismemberment, but there is suggestive violence from dialogue and scenes in the game. It could be a villain describing how they killed someone, or something similar. I loved all the character interactions between Batman and all the other villains, namely The Joker. Batman and Joker are opposing forces and personalities, and it's really entertaining to see them try to work each other out. All the characters served a purpose, as they usually stand in the way of an objective Batman already has, and so ends up having to deal with them. Batman doesn't have any time for these villains, and they're more of an inconvenience to him, which is how the story jumps to many different villains so fluidly. This doesn't mean that their menace is sacrificed for how long they are in the game because these villains can sometimes be tough to take down. The story likes to focus mostly on The Joker and Hugo Strange though. One minor thing is that the interactions with some of the characters can sometimes be a little goofy when one of the characters drops a cliché one liner but the game was serious that it needed to be. The story helped immerse me in the game, with cinematic cutscenes that made it feel more like an interactive experience rather than a game.
The gameplay and the story go hand in hand with each other and is meshed together so precisely that it blew me away. New concepts or areas of the story incorporated gameplay seamlessly, so that the game never felt choppy or out of place. There's basically 3 different types of gameplay styles in Arkham City: Stealth, combat and just roaming around. The Predator stealth sections of the game have great level design, giving you different options for ways to put Batman's huge array of gadgets. The level design gives a lot of freedom for how you approach these areas, which gives you more ways to be tactical about the stealth. There are opportunities to put your gadgets to use, but not an over abundance of them to make me feel overpowered. This really made me feel like I was Batman, which was so cool. As the game progresses, new things are added to these areas like different types of enemies, so it never feels rinse-and-repeat. Sometimes, the A.I. for thugs in these sections seem a little too predictable and easy, even on the hardest difficulty. The thugs have a lot of patterns that can be recognized easily after a while. The A.I. wasn't bad enough to ruin the Predator modes for me, they only made it less challenging than it could have been.
The freeflow combat from Arkham Asylum is much improved upon in Arkham City. It's probably the best I've seen in a game, aside from Middle Earth: Shadow of Mordor. the freeflow combat is essentially Batman beating up thugs, with one button to strike and one to counter. There are a couple of times where the game hiccuped for me, and the controls don't respond for a moment in the combat. These were not that frequent, and this only happened around 2-3 times for me, possibly because I was playing on the PC with a controller. Other than that, the combat is remarkably fluid and smooth. Every animation flows like water, and in reward for a successful hit you receive a nice, meaty strike sound effect. The first time I saw the combat, my jaw dropped. The way Batman leaps and twirls and flips around the thugs while beating them senselessly to a pulp is much fun. There are many different variations to how you fight too; the combat can be as layered and complicated, or as simplistic as you want it to be. You have the option to use Batman's different gadgets in the freeflow combat, without losing the momentum with quickfire buttons.
Roaming around the city is great too, as you can glide around using Batman's cape all you like around Arkham City. The gliding mechanics in Asylum were okay, and you didn't really have much to do with them. The gliding mechanics are much improved upon in Arkham City, and it is essential to traversing the map to your next objective. Arkham City sets a tone by the style of the game as well, as it is always dark outside, and a lot of dark colors are used to set the grim tone in place. Scattered around the city is groups of thugs waiting to be beaten up by Batman, and you can start random fights with these thugs and trigger freeflow combat. There are a lot of these groups of thugs that you can go in to freeflow combat with, but there wasn't really any Predator areas where you could use stealth. If the developers really wanted to, they could have made some tweaks to the layout of the city to make some areas suitable for stealth sections. Most all of the predator encounters in this game are indoors, and I would have liked to see some outdoor environments that allowed for stealth. On top if all this, there were some pretty great boss battles in this game. They were all pretty unique, as some integrated stealth elements and others combat elements. A lot of these boss battles were the most challenging part of the game, and I loved them all. They were hard, but I felt like I was dying the right amount of times so that it wasn't frustrating. One of the best boss battles was with Mr. Freeze, and it all revolved around stealth, using different gadgets and takedowns. The catch was that you couldn't use the same tactic twice, which made it super hard. It was so creative that I think it's actually one of my favorite boss battles I've encountered in a game.
Aside from the main types of gameplay I discussed, there will occasionally be something new. One cool thing that returns from Arkham Asylum is the 'Detective mode', that allowed you to scan crime scenes for evidence, or see exoskeletons of other people through walls, which is very useful in the Predator sections. This detective mode helped encompass me with the character of Batman,by showing a more critical and tactical thinking Batman, immersing me so that I could feel like a detective. The detective mode will sometimes have you follow blood trails, trace trajectories of bullets and other shenanigans. This felt necessary to the character of Batman, and these little areas with the detective mode were usually to advance the plot, so they did a good job with that.
The musical score in this game was really good, with a lot of gothic opera singing in the background. The music is heavily focused on the string section and chorus, and would sometimes have heavy percussion parts with dramatic and large sounds from the timpani and the bass drum. The score varied for the combat, stealth and just roaming around the city. The gothic music had a theme that was dark and not very joyous but was also energetic. The music suited the setting and the character of Batman, being very downbeat, but quick and swift. It was really epic music in dramatic moments. The graphics are pretty good, with really detailed and cinematic cutscenes, and a really detailed city. When I entered a new area, or when I was gliding around the city there were occasional texture pops, and out of place colors. It always takes half a second for the colors and textures to render, and there were some areas where the textures would sometimes fail to load properly, and you would have to turn the camera rotation around and then look back at the area for it to load. Also, when you knock out a thug in the game, their body becomes a ragdoll and will sometimes bug out, glitching out through walls and other surfaces. Aside from a few city design choices and predictable A.I. at points, the graphical issues were one of the only noticeable problems I had.
Batman: Arkham City is a fantastic game overall, one of my all time favorite games to say the least. It takes everything that Batman: Arkham Asylum did right, and improved upon it for the most part. This game is built upon incredible story telling through amazing characters, which coheses with the gameplay fluidly and at a fast pace. This game is probably the best superhero game to date, and I hope that WB Montreal makes another sequel to make up for the lacking Batman: Arkham Knight. WB Montreal has the Batman: Arkham franchise in their hands, and can do whatever they want with it, so I'm really hoping for something from them that can reach, or maybe even exceed the bar this game has set.
+ Batman identifiable and vulnerable - City design can be improved slightly
+ Great villains/characters - Sometimes predictable A.I.
+ Story telling is amazing - bugs and texture glitches semi-frequent
+ Super fun combat and stealth
9.7/10