The Evil Within Review
The problem with most games these days (with a few exceptions) is that the story the game is trying to tell is out of balance with the actual gameplay. The Evil Within is no exception, sadly. Even if it's gameplay is pretty amazing.
It seems to me that The Evil Within does almost everything right gameplay wise, and almost everything wrong story wise. I do have to give credit to the creative horror and oddly charming style that Japanese games carry with them, especially this one. To give context to the story, The Evil Within is about Detective Castellanos and his detective crew Josef and Juli Kidman. The game starts out with the 3 people investigating a mass murder at a mental hospital. After looking around shortly, Detective Castellanos gets knocked unconscious and after waking realizing that he's in a nightmarish place with horrifying creatures that act like zombies. The Evil Within is innovative, but the story is not all completely there. There were often times when something in the story was left unexpanded upon and pointless. Because of this you're left confused about the story almost all the time. A story in a game should give you motivation to fight for the main character's cause. In The Evil Within, there just isn't any motivation, or really any cause in the first place.
There was ONE cool plot twist in the middle of the game, but they barely expanded on it, which was just so disappointing. There are also journal entries written by the main character Sebastian Castellanos, that the game will occasionally force you to read. These journal entries are all very interesting, and I would have rather seen them made in to a cutscene, giving players a visual since most people these days would just out and not read any of it. People don't want to read while playing a videogame!
To top off the bare and dry story, are the voice actors. Oh my god, the voice actors. They sounded calm and cool all the time, like they were having a casual conversation no matter what was happening. It reached an extent where it was entertaining only because it was funny, and not immersive. There wasn't any motion capture, so I imagine it was difficult enough to give credible facial expressions to the character models anyway. I would always laugh every time Detective Castellanos dropped an emotionless one liner like, "Tell me, am I going crazy?". The animations seem whacky sometimes too. Either the animation would make the character models move too fast, or too jerky and it made it look weird. There were also a couple of instances where the lip syncing was off when the characters were speaking.
Besides the story being bland, the gameplay is pretty great. The level design in this game is really well laid out. You fight lots of zombie creature and boss fights are also plentiful and fun. The boss fights I liked particularly because they usually took advantage of the level design in a cool way. They're also extremely hard. The character models for the zombies and the bosses are all horrifying and weird, with things like barbed wire wrapped around their bodies, or a spear or a knife in their heads.
To fight all these cool enemies, you'll pick up guns along the course of the game. There is also a pretty nice upgrade system that you can use at checkpoints to upgrade your guns, or your health and ammo. This game does deliver spectacularly when it comes to immersion. It's always so atmospheric at all times, with creepy background music and brutal sound effects that are nice to listen to. This game is really hard. One of the hardest I've actually played in quite a while, which makes defeating bosses and clearing levels so much more satisfying. There are actually a lot of creative enemies, like invisible enemies that only appear when hit, and the game just stops using them all of a sudden. It was a good and clever idea, but it was just used only a few times.
This game just didn't have the right balance of story and gameplay. This game is on the cusp of greatness, it just wasn't as good as it could have potentially been. The gameplay is some of the most innovative I've played in a while, and it was fun to play overall.
+ Creative and fun combat - Story goes nowhere
+ Horrifying and brutal - Lego Star Wars had better voice acting
+ Atmospheric and immersive - Sometimes awkward animations
7.8/10 - No motivation to fight for the main character
It seems to me that The Evil Within does almost everything right gameplay wise, and almost everything wrong story wise. I do have to give credit to the creative horror and oddly charming style that Japanese games carry with them, especially this one. To give context to the story, The Evil Within is about Detective Castellanos and his detective crew Josef and Juli Kidman. The game starts out with the 3 people investigating a mass murder at a mental hospital. After looking around shortly, Detective Castellanos gets knocked unconscious and after waking realizing that he's in a nightmarish place with horrifying creatures that act like zombies. The Evil Within is innovative, but the story is not all completely there. There were often times when something in the story was left unexpanded upon and pointless. Because of this you're left confused about the story almost all the time. A story in a game should give you motivation to fight for the main character's cause. In The Evil Within, there just isn't any motivation, or really any cause in the first place.
There was ONE cool plot twist in the middle of the game, but they barely expanded on it, which was just so disappointing. There are also journal entries written by the main character Sebastian Castellanos, that the game will occasionally force you to read. These journal entries are all very interesting, and I would have rather seen them made in to a cutscene, giving players a visual since most people these days would just out and not read any of it. People don't want to read while playing a videogame!
To top off the bare and dry story, are the voice actors. Oh my god, the voice actors. They sounded calm and cool all the time, like they were having a casual conversation no matter what was happening. It reached an extent where it was entertaining only because it was funny, and not immersive. There wasn't any motion capture, so I imagine it was difficult enough to give credible facial expressions to the character models anyway. I would always laugh every time Detective Castellanos dropped an emotionless one liner like, "Tell me, am I going crazy?". The animations seem whacky sometimes too. Either the animation would make the character models move too fast, or too jerky and it made it look weird. There were also a couple of instances where the lip syncing was off when the characters were speaking.
Besides the story being bland, the gameplay is pretty great. The level design in this game is really well laid out. You fight lots of zombie creature and boss fights are also plentiful and fun. The boss fights I liked particularly because they usually took advantage of the level design in a cool way. They're also extremely hard. The character models for the zombies and the bosses are all horrifying and weird, with things like barbed wire wrapped around their bodies, or a spear or a knife in their heads.
To fight all these cool enemies, you'll pick up guns along the course of the game. There is also a pretty nice upgrade system that you can use at checkpoints to upgrade your guns, or your health and ammo. This game does deliver spectacularly when it comes to immersion. It's always so atmospheric at all times, with creepy background music and brutal sound effects that are nice to listen to. This game is really hard. One of the hardest I've actually played in quite a while, which makes defeating bosses and clearing levels so much more satisfying. There are actually a lot of creative enemies, like invisible enemies that only appear when hit, and the game just stops using them all of a sudden. It was a good and clever idea, but it was just used only a few times.
This game just didn't have the right balance of story and gameplay. This game is on the cusp of greatness, it just wasn't as good as it could have potentially been. The gameplay is some of the most innovative I've played in a while, and it was fun to play overall.
+ Creative and fun combat - Story goes nowhere
+ Horrifying and brutal - Lego Star Wars had better voice acting
+ Atmospheric and immersive - Sometimes awkward animations
7.8/10 - No motivation to fight for the main character